Ammunition’s at a premium in Callisto, but as long as you focus on one or two go-to weapons and keep upgrading them, you generally get enough bullets to get by. The guns are also more effective than they looked in Callisto ‘s earlier trailers, particularly once you’ve gotten their damage upgrades. You can chuck fuel tanks as improvised grenades, toss biophages into spikes or off cliffs, or simply bowl one over with another to buy yourself a few seconds. The highlight is the GRP, a gravity glove that lets you pick up and throw distant objects and enemies, which is great for evening the odds before you enter a fight. The overall timing on the mechanic also seems off, to the point where I’d sometimes get hit by something I saw coming from a mile away.Īs you get further into the game, you’re given a few more tools that keep you from having to get into melee in the first place, which is also, not coincidentally, when Callisto is at its best. In practice, I found I often got a block when I wanted a dodge, which is a lot of fun when you start routinely running into enemies with unblockable attacks. You hold left or right to dodge in that direction, or down to block. The problem I consistently had with the melee in Callisto is that your defensive abilities are keyed to the left stick on controllers. If there was an award for Most Satisfyingly Crushed Skull, Callisto would be a top contender for it. ![]() When it works out, there’s a great feel to it, and Jacob’s melee finishers have an amazing sense of weight and finality to them. One on one, a biophage can kill you in a couple quick hits, but Callisto features a melee combat system that lets you bait enemy attacks, then dodge/block and counter. You start the game with a shiv, ideal for stealth kills or forcing locks open, and a club, which quickly gets upgraded to a riot baton. That’s meant to encourage you to be brutal, clever, and direct, as soon as you’ve got the tools for it. If you see one biophage, there’s probably at least one more waiting in a nearby ventilation shaft, and there are a few sudden ambushes that are very clearly meant to kill you on a blind run. Every individual enemy is a serious threat, and they can come from almost anywhere at any time. Like Dead Space before it, there’s a real sense of dark glee in how hard Callisto is trying to kill you. The next time Jacob wakes up, he’s in a cell, right as an unknown illness has turned many of the inmates and guards at Black Iron into hostile, mutated “biophages.” Jacob’s forced to team up with the last couple of uninfected people in the prison to find a way off Callisto. When the guards show up, they unexpectedly arrest and imprison them both. On approach to Black Iron, Jacob finds a terrorist ( Karen Fukuhara) has boarded his ship, and his attempts to fight her off end in a crash. Jacob Lee ( Josh Duhamel) is a cargo pilot who’s running a load of medical supplies to the Black Iron Prison, built on Jupiter’s moon Callisto. It’s the 24th century, and humanity’s settled throughout most of the outer solar system. ![]() It’s not impossible to have fun with The Callisto Protocol, but it takes more work than a video game ought to require. That also means that Callisto has inherited a couple of Dead Space ‘s problems, along with having a few that are all its own. If you’re at all familiar with Dead Space, especially the first two games, you’ve already got a good grip on how Callisto feels to play. The Callisto Protocol is a new game from some of the creators behind Dead Space, and it wears that influence on its sleeve. If you’re indecisively trying out a little bit of everything like me, you’ll hit the endgame without the necessary firepower to handle it, and there’s nothing in the game that will tell you that. Callisto feels a lot better once you’ve got access to its more powerful tools, because that puts you closer to an even keel with the monsters that’re trying to kill you. My problem, which I only really realized on my second time through the game, was that I’d screwed up my upgrades. It’s the sort of game that takes a real glee in murdering you, because that’s another chance to show you one of its dozens of elaborate death animations. Even on its medium setting, Callisto is unforgiving, and one missed dodge or block at the wrong time can get you decapitated, or dismembered, or impaled, or torn in half at the waist. ![]() My first run was frustrating, with a lot of sudden violence and cheap deaths. I liked The Callisto Protocol a little more on my second time through it.
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